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Alice in Doom World

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(original Doom Wad and GZDoom is required to run)

Alice in the Doom World is a level I made by Doom Engine. As the name of this level suggests, I retell the story of Alice in the Wonderland in a Doom context. However, I wish to achieve the dream-like impression so that there is no way for the players to tell which world is real and which world is a dream. The player start in a normal bedroom. As she leaves the room, she enters a normal living room. However, there is an abnormal glitch on the TV in this homelike apartment. Once the player approaches the TV, she will be transported into the Alice World. She will be placed in a garden where the famous whole exists. Once she falls, she will see the cake with eat me, which will make her bigger and than the bottle with drink me, which will make her smaller. As her size changes, she is able to reach the key which is not accessible to the normal size. Once she gets the key, she can enter the hallway and meet the chess. She then will be sent back to her original world. However, she will soon realize from the noise and the monster outside that this world is full of monsters from Doom now. There are two different exits in the level, one is to the front door and fights the monsters where the other is hide in the closet, waiting for safety. 

I wish to make a combination of the Doom game, Alice in the Wonderland and the reality. As the player constantly transformed from those worlds, she faces the question what is real. By making this game, I explore the different possibility of Doom Engine and produce a narrative rather than a shooting experience with it.

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